onMouseDown method
void
onMouseDown(
- dynamic event
Implementation
void onMouseDown(event) {
if (_state == OrbitState.none) {
if (event.button == scope.mouseButtons['LEFT']) {
_state = OrbitState.rotate;
} else if (event.button == scope.mouseButtons['MIDDLE']) {
_state = OrbitState.zoom;
} else if (event.button == scope.mouseButtons['RIGHT']) {
_state = OrbitState.pan;
}
}
final state = (_keyState != OrbitState.none) ? _keyState : _state;
if (state == OrbitState.rotate && !scope.noRotate) {
_moveCurr.setFrom(getMouseOnCircle(event.pageX, event.pageY));
_movePrev.setFrom(_moveCurr);
} else if (state == OrbitState.zoom && !scope.noZoom) {
_zoomStart.setFrom(getMouseOnScreen(event.pageX, event.pageY));
_zoomEnd.setFrom(_zoomStart);
} else if (state == OrbitState.pan && !scope.noPan) {
_panStart.setFrom(getMouseOnScreen(event.pageX, event.pageY));
_panEnd.setFrom(_panStart);
}
scope.dispatchEvent(_startEvent);
}