PositionalAudio constructor

PositionalAudio({
  1. required Audio audioSource,
  2. required Object3D listner,
  3. double refDistance = 0,
  4. double maxDistance = double.maxFinite,
  5. double coneInnerAngle = 90,
  6. double coneOuterGain = 1,
  7. double coneOuterAngle = 180,
  8. int rolloffFactor = 3,
})

Implementation

PositionalAudio({
    required this.audioSource,
    required this.listner,
    this.refDistance = 0,
    this.maxDistance = double.maxFinite,
    this.coneInnerAngle = 90,
    this.coneOuterGain = 1,
    this.coneOuterAngle = 180,
    this.rolloffFactor = 3,
  });