camera property
Camera?
get
camera
Implementation
Camera? get camera => _camera;
set
camera
(Camera? camera)
Implementation
set camera(Camera? camera) {
if (camera == null) {
throw('Invalid camera set to the ProjectedMaterial');
}
if (camera.type != _camera?.type) {
throw('Cannot change camera type after the material has been created. Use another material.');
}
_camera = camera;
_saveDimensions();
}