allocateProjectionData method
Implementation
void allocateProjectionData(BufferGeometry geometry, int instancesCount) {
geometry.setAttributeFromString(
'savedModelMatrix0',
InstancedBufferAttribute(Float32Array(instancesCount * 4), 4)
);
geometry.setAttributeFromString(
'savedModelMatrix1',
InstancedBufferAttribute(Float32Array(instancesCount * 4), 4)
);
geometry.setAttributeFromString(
'savedModelMatrix2',
InstancedBufferAttribute(Float32Array(instancesCount * 4), 4)
);
geometry.setAttributeFromString(
'savedModelMatrix3',
InstancedBufferAttribute(Float32Array(instancesCount * 4), 4)
);
}