deleteGeometry method

dynamic deleteGeometry(
  1. dynamic geometryId
)

Implementation

deleteGeometry( geometryId ) {
	// Note: User needs to call optimize() afterward to pack the data.
	final active = _active;
	if ( geometryId >= active.length || active[ geometryId ] == false ) {
		return this;
	}

	active[ geometryId ] = false;
	_visibilityChanged = true;

	return this;
}