getMatrixAt method

Matrix4? getMatrixAt(
  1. dynamic geometryId,
  2. Matrix4 matrix
)

Implementation

Matrix4? getMatrixAt( geometryId,Matrix4 matrix ) {
	final active = _active;
	final matricesArray = matricesTexture?.image.data;
	final geometryCount = _geometryCount;
	if ( geometryId >= geometryCount || active[ geometryId ] == false ) {
		return null;
	}

	return matrix.fromNativeArray( matricesArray, geometryId * 16 );
}