CompressedArrayTexture constructor

CompressedArrayTexture([
  1. dynamic mipmaps,
  2. int width = 1,
  3. int height = 1,
  4. int depth = 1,
  5. int? format,
  6. int? type,
])

Implementation

CompressedArrayTexture([
    mipmaps,
    int width = 1,
    int height = 1,
    int depth = 1,
    int? format,
    int? type,
  ]):super( mipmaps, width, height, format, type ){
	image.depth = depth;
	wrapR = ClampToEdgeWrapping;
}