WebGLRenderTargetOptions.create constructor
WebGLRenderTargetOptions.create({
- int? wrapS,
- int count = 1,
- bool resolveDepthBuffer = false,
- bool resolveStencilBuffer = false,
- int? internalFormat,
- int? wrapT,
- int? wrapR,
- int? magFilter,
- int? minFilter,
- int? format,
- int? type,
- int? anisotropy,
- bool? depthBuffer,
- int? mapping,
- bool generateMipmaps = false,
- DepthTexture? depthTexture,
- int? encoding,
- bool useMultisampleRenderToTexture = false,
- bool ignoreDepth = false,
- bool useRenderToTexture = false,
- int? samples,
- String? colorSpace,
- int depth = 1,
- bool multiview = false,
Implementation
WebGLRenderTargetOptions.create({
this.wrapS,
this.count = 1,
this.resolveDepthBuffer = false,
this.resolveStencilBuffer = false,
this.internalFormat,
this.wrapT,
this.wrapR,
this.magFilter,
this.minFilter,
this.format,
this.type,
this.anisotropy,
this.depthBuffer,
this.mapping,
this.generateMipmaps = false,
this.depthTexture,
this.encoding,
this.useMultisampleRenderToTexture = false,
this.ignoreDepth = false,
this.useRenderToTexture = false,
this.samples,
this.colorSpace,
this.depth = 1,
this.multiview = false
});