updateCommonMaterialProperties method
Implementation
void updateCommonMaterialProperties(Material material, WebGLParameters parameters) {
final materialProperties = properties.get(material);
materialProperties['outputColorSpace'] = parameters.outputColorSpace;
materialProperties['batching'] = parameters.batching;
materialProperties['batchingColor'] = parameters.batchingColor;
materialProperties['instancing'] = parameters.instancing;
materialProperties['instancingColor'] = parameters.instancingColor;
materialProperties['instancingMorph'] = parameters.instancingMorph;
materialProperties['skinning'] = parameters.skinning;
materialProperties['morphTargets'] = parameters.morphTargets;
materialProperties['morphNormals'] = parameters.morphNormals;
materialProperties['morphColors'] = parameters.morphColors;
materialProperties['morphTargetsCount'] = parameters.morphTargetsCount;
materialProperties['numClippingPlanes'] = parameters.numClippingPlanes;
materialProperties['numIntersection'] = parameters.numClipIntersection;
materialProperties['vertexAlphas'] = parameters.vertexAlphas;
materialProperties['vertexTangents'] = parameters.vertexTangents;
materialProperties['toneMapping'] = parameters.toneMapping;
}