renderMultiDrawInstances method

void renderMultiDrawInstances(
  1. List<int> starts,
  2. List<int> counts,
  3. int drawCount,
  4. List<int> primcount,
)

Implementation

void renderMultiDrawInstances(List<int> starts, List<int> counts, int drawCount, List<int> primcount ) {
  throw (" BaseWebGLBufferRenderer.renderMultiDrawInstances not supported ");
}