getBackground method

dynamic getBackground(
  1. Object3D? scene
)

Implementation

dynamic getBackground(Object3D? scene ) {
		dynamic background = scene is Scene? scene.background : null;

		if ( background != null && background is Texture ) {
			final usePMREM = (scene as Scene).backgroundBlurriness > 0; // use PMREM if the user wants to blur the background
			background = usePMREM ? cubeuvmaps.get(background) : cubemaps.get(background);
		}

		return background;
	}