renderInstances method
Implementation
@override
void renderInstances(int start, int count, int primcount) {
if (primcount == 0) return;
gl.drawArraysInstanced(mode, start, count, primcount);
info.update(count, mode, primcount);
}
@override
void renderInstances(int start, int count, int primcount) {
if (primcount == 0) return;
gl.drawArraysInstanced(mode, start, count, primcount);
info.update(count, mode, primcount);
}