renderMultiDrawInstances method
void
renderMultiDrawInstances()
override
Implementation
@override
void renderMultiDrawInstances(List<int> starts, List<int> counts, int drawCount, List<int> primcount ) {
if ( drawCount == 0 ) return;
final extension = extensions.get( 'WEBGL_multi_draw' );
if ( extension == null ) {
for (int i = 0; i < starts.length; i ++ ) {
renderInstances(starts[i], counts[i], primcount[i]);
}
}
else {
extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );
int elementCount = 0;
for (int i = 0; i < drawCount; i ++ ) {
elementCount += counts[ i ];
}
for (int i = 0; i < primcount.length; i ++ ) {
info.update(elementCount, mode, primcount[i]);
}
}
}