projectPlanes method
Implementation
List<double>? projectPlanes([List<Plane>? planes, Camera? camera, int dstOffset = 0, bool skipTransform = false]) {
final nPlanes = planes != null ? planes.length : 0;
List<double>? dstArray;
if (nPlanes != 0) {
dstArray = uniform["value"];
if (!skipTransform || dstArray == null) {
final flatSize = dstOffset + nPlanes * 4;
final viewMatrix = camera?.matrixWorldInverse ?? Matrix4.identity();
viewNormalMatrix.getNormalMatrix(viewMatrix);
if (dstArray == null || dstArray.length < flatSize) {
dstArray = List<double>.filled(flatSize, 0.0);
}
for (int i = 0, i4 = dstOffset; i != nPlanes; ++i, i4 += 4) {
plane..copyFrom(planes![i])..applyMatrix4(viewMatrix, viewNormalMatrix);
plane.normal.copyIntoArray(dstArray, i4);
dstArray[i4 + 3] = plane.constant;
}
}
uniform["value"] = dstArray;
uniform["needsUpdate"] = true;
}
numPlanes = nPlanes;
numIntersection = 0;
return dstArray;
}