renderInstances method

  1. @override
void renderInstances(
  1. int start,
  2. int count,
  3. int primcount
)
override

Implementation

@override
void renderInstances(int start, int count, int primcount) {
  if (primcount == 0) return;
  gl.drawElementsInstanced(mode, count, type, start * bytesPerElement, primcount);
  info.update(count, mode, primcount);
}