renderMultiDraw method
Implementation
void renderMultiDraw(List<int> starts,List<int> counts,int drawCount ) {
if ( drawCount == 0 ) return;
final extension = extensions.get( 'WEBGL_multi_draw' );
extension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );
int elementCount = 0;
for ( int i = 0; i < drawCount; i ++ ) {
elementCount += counts[ i ];
}
info.update( elementCount, mode, 1 );
}