refreshUniformsDistance method
Implementation
void refreshUniformsDistance(Map<String, dynamic> uniforms, MeshDistanceMaterial material) {
final light = properties.get( material )['light'];
uniforms['referencePosition']['value'].setFromMatrixPosition( light.matrixWorld );
uniforms['nearDistance']['value'] = light.shadow.camera.near;
uniforms['farDistance']['value'] = light.shadow.camera.far;
// uniforms["referencePosition"]["value"].setFrom(material.referencePosition);
// uniforms["nearDistance"]["value"] = material.nearDistance;
// uniforms["farDistance"]["value"] = material.farDistance;
}