getInternalDepthFormat method
int
getInternalDepthFormat(
- bool useStencil, [
- int? depthType
])
Implementation
int getInternalDepthFormat(bool useStencil, [int? depthType ]) {
late int glInternalFormat;
if ( useStencil ) {
if ( depthType == null || depthType == UnsignedIntType || depthType == UnsignedInt248Type ) {
glInternalFormat = WebGL.DEPTH24_STENCIL8;
} else if ( depthType == FloatType ) {
glInternalFormat = WebGL.DEPTH32F_STENCIL8;
} else if ( depthType == UnsignedShortType ) {
glInternalFormat = WebGL.DEPTH24_STENCIL8;
console.warning( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );
}
} else {
if ( depthType == null || depthType == UnsignedIntType || depthType == UnsignedInt248Type ) {
glInternalFormat = WebGL.DEPTH_COMPONENT24;
} else if ( depthType == FloatType ) {
glInternalFormat = WebGL.DEPTH_COMPONENT32F;
} else if ( depthType == UnsignedShortType ) {
glInternalFormat = WebGL.DEPTH_COMPONENT16;
}
}
return glInternalFormat;
}