upload static method
void
upload(
- RenderingContext gl,
- List seq,
- Map<
String, dynamic> values, [ - WebGLTextures? textures,
Implementation
static void upload(RenderingContext gl, List seq, Map<String, dynamic> values, [WebGLTextures? textures]) {
for (int i = 0, n = seq.length; i != n; ++i) {
final u = seq[i];
final v = values[u.id];
if (v["needsUpdate"] != false) {
// note: always updating when .needsUpdate is null
u.setValue(gl, v["value"], textures);
}
}
}