WebGLUniformsGroups constructor

WebGLUniformsGroups(
  1. RenderingContext gl,
  2. WebGLInfo info,
  3. WebGLCapabilities capabilities,
  4. WebGLState state,
)

Implementation

WebGLUniformsGroups(this.gl, this.info, this.capabilities, this.state ){
  maxBindingPoints = gl.getParameter( WebGL.MAX_UNIFORM_BUFFER_BINDINGS );
}