WebGLUniformsGroups constructor
WebGLUniformsGroups(
- RenderingContext gl,
- WebGLInfo info,
- WebGLCapabilities capabilities,
- WebGLState state,
Implementation
WebGLUniformsGroups(this.gl, this.info, this.capabilities, this.state ){
maxBindingPoints = gl.getParameter( WebGL.MAX_UNIFORM_BUFFER_BINDINGS );
}