bind method
Implementation
void bind(UniformsGroup uniformsGroup, WebGLProgram? program ) {
final webglProgram = program?.program;
state.uniformBlockBinding( uniformsGroup, webglProgram );
}
void bind(UniformsGroup uniformsGroup, WebGLProgram? program ) {
final webglProgram = program?.program;
state.uniformBlockBinding( uniformsGroup, webglProgram );
}