onUniformsGroupsDispose method
void
onUniformsGroupsDispose(
- dynamic event
Implementation
void onUniformsGroupsDispose( event ) {
final uniformsGroup = event.target;
uniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );
final index = allocatedBindingPoints.indexOf( uniformsGroup['__bindingPointIndex'] );
allocatedBindingPoints.removeAt(index);
gl.deleteBuffer( buffers[ uniformsGroup.id ] );
buffers.remove(uniformsGroup.id);
updateList.remove(uniformsGroup.id);
}