CSMData class
Constructors
-
CSMData({required Camera camera, required Scene parent, int cascades = 3, double maxFar = 100000, CSMMode mode = CSMMode.practical, double shadowMapSize = 2048, double shadowBias = 0.000001, Vector3? lightDirection, double lightIntensity = 1, double lightNear = 1, double lightFar = 2000, double lightMargin = 200, void customSplitsCallback(int amount, double near, double far, List<
double> target)?})
Properties
- camera ↔ Camera
-
getter/setter pair
- cascades ↔ int
-
getter/setter pair
-
customSplitsCallback
↔ void Function(int amount, double near, double far, List<
double> target)? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- lightDirection ↔ Vector3
-
getter/setter pair
- lightFar ↔ double
-
getter/setter pair
- lightIntensity ↔ double
-
getter/setter pair
- lightMargin ↔ double
-
getter/setter pair
- lightNear ↔ double
-
getter/setter pair
- maxFar ↔ double
-
getter/setter pair
- mode ↔ CSMMode
-
getter/setter pair
- parent ↔ Scene
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shadowBias ↔ double
-
getter/setter pair
- shadowMapSize ↔ double
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited