fromCubeRenderTarget static method
LightProbe
fromCubeRenderTarget(
- WebGLRenderer renderer,
- WebGLCubeRenderTarget cubeRenderTarget
Implementation
static LightProbe fromCubeRenderTarget(WebGLRenderer renderer,WebGLCubeRenderTarget cubeRenderTarget ) {
// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
double totalWeight = 0;
final coord = Vector3();
final dir = Vector3();
final color = Color();
final List<double> shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
final sh = SphericalHarmonics3();
final shCoefficients = sh.coefficients;
final dataType = cubeRenderTarget.texture.type;
for (int faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
final imageWidth = cubeRenderTarget.width; // assumed to be square
NativeArray data;
if ( dataType == HalfFloatType ) {
data = Uint16Array( imageWidth * imageWidth * 4 );
}
else {
// assuming UnsignedByteType
data = Uint8Array( imageWidth * imageWidth * 4 );
}
renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
final pixelSize = 2 / imageWidth;
for (int i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
double r, g, b;
if ( dataType == HalfFloatType ) {
r = MathUtils.fromHalfFloat( data[ i ] );
g = MathUtils.fromHalfFloat( data[ i + 1 ] );
b = MathUtils.fromHalfFloat( data[ i + 2 ] );
} else {
r = data[i] / 255;
g = data[i + 1] / 255;
b = data[i + 2] / 255;
}
// pixel color
color.setRGB( r, g, b );
// convert to linear color space
convertColorToLinear( color, cubeRenderTarget.texture.colorSpace );
// pixel coordinate on unit cube
final pixelIndex = i / 4;
final col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
final row = 1 - (( pixelIndex / imageWidth ).floor() + 0.5 ) * pixelSize;
switch ( faceIndex ) {
case 0: coord.setValues( 1, row, - col ); break;
case 1: coord.setValues( - 1, row, col ); break;
case 2: coord.setValues( col, 1, - row ); break;
case 3: coord.setValues( col, - 1, row ); break;
case 4: coord.setValues( col, row, 1 ); break;
case 5: coord.setValues( - col, row, - 1 ); break;
}
// weight assigned to this pixel
final lengthSq = coord.length2;
final weight = 4 / ( math.sqrt( lengthSq ) * lengthSq );
totalWeight += weight;
// direction vector to this pixel
dir.setFrom( coord ).normalize();
// evaluate SH basis functions in direction dir
SphericalHarmonics3.getBasisAt( dir, shBasis );
// accummuulate
for (int j = 0; j < 9; j ++ ) {
shCoefficients[ j ].x += shBasis[ j ] * color.red * weight;
shCoefficients[ j ].y += shBasis[ j ] * color.green * weight;
shCoefficients[ j ].z += shBasis[ j ] * color.blue * weight;
}
}
}
// normalize
final norm = ( 4 * math.pi ) / totalWeight;
for (int j = 0; j < 9; j ++ ) {
shCoefficients[ j ].x *= norm;
shCoefficients[ j ].y *= norm;
shCoefficients[ j ].z *= norm;
}
return LightProbe( sh );
}