update method

void update()

Implementation

void update (){
		List<double> vertices = [];

		void traverse(List<Octree> tree){
			for (int i = 0; i < tree.length; i ++) {
				Vector3 min = tree[i].box.min;
				Vector3 max = tree[i].box.max;
				vertices+=[ max.x, max.y, max.z]; vertices+=[ min.x, max.y, max.z]; // 0, 1
				vertices+=[ min.x, max.y, max.z]; vertices+=[ min.x, min.y, max.z]; // 1, 2
				vertices+=[ min.x, min.y, max.z]; vertices+=[ max.x, min.y, max.z]; // 2, 3
				vertices+=[ max.x, min.y, max.z]; vertices+=[ max.x, max.y, max.z]; // 3, 0

				vertices+=[ max.x, max.y, min.z]; vertices+=[ min.x, max.y, min.z]; // 4, 5
				vertices+=[ min.x, max.y, min.z]; vertices+=[ min.x, min.y, min.z]; // 5, 6
				vertices+=[ min.x, min.y, min.z]; vertices+=[ max.x, min.y, min.z]; // 6, 7
				vertices+=[ max.x, min.y, min.z]; vertices+=[ max.x, max.y, min.z]; // 7, 4

				vertices+=[ max.x, max.y, max.z]; vertices+=[ max.x, max.y, min.z]; // 0, 4
				vertices+=[ min.x, max.y, max.z]; vertices+=[ min.x, max.y, min.z]; // 1, 5
				vertices+=[ min.x, min.y, max.z]; vertices+=[ min.x, min.y, min.z]; // 2, 6
				vertices+=[ max.x, min.y, max.z]; vertices+=[ max.x, min.y, min.z]; // 3, 7

				//traverse(tree[i].subTrees);
			}
		}

		traverse(octree.subTrees);
  geometry?.dispose();
  Float32List array = Float32List.fromList(vertices);
		geometry = BufferGeometry();
		geometry?.setAttributeFromString('position', Float32BufferAttribute.fromList(array, 3));
}