getWorldPosition method
      
Vector3
getWorldPosition(
    
- Vector3? target
inherited
    target — the result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
Implementation
Vector3 getWorldPosition(Vector3? target) {
  if (target == null) {
    console.error('Object3D: .getWorldPosition() target is now required');
    target = Vector3.zero();
  }
  updateWorldMatrix(true, false);
  target.setFromMatrixPosition(matrixWorld);
  return target;
}