Sky.create constructor

Sky.create()

Implementation

factory Sky.create(){
	final shader = Sky.skyShader;

	final material = ShaderMaterial.fromMap( {
		'name': shader['name'],
		'uniforms': UniformsUtils.clone( shader['uniforms'] ),
		'vertexShader': shader['vertexShader'],
		'fragmentShader': shader['fragmentShader'],
		'side': BackSide,
		'depthWrite': false
	});

    return Sky(BoxGeometry( 1, 1, 1 ), material);
}