Sky.create constructor
Sky.create()
Implementation
factory Sky.create(){
final shader = Sky.skyShader;
final material = ShaderMaterial.fromMap( {
'name': shader['name'],
'uniforms': UniformsUtils.clone( shader['uniforms'] ),
'vertexShader': shader['vertexShader'],
'fragmentShader': shader['fragmentShader'],
'side': BackSide,
'depthWrite': false
});
return Sky(BoxGeometry( 1, 1, 1 ), material);
}