CubeTextureLoader constructor

CubeTextureLoader({
  1. LoadingManager? manager,
  2. bool flipY = false,
})

manager — The loadingManager for the loader to use. Default is DefaultLoadingManager.

Implementation

CubeTextureLoader({LoadingManager? manager,bool flipY = false}):super(manager,flipY){
		_loader = ImageLoader( manager );
  _loader.flipY = flipY;
  texture.image = [];
}