fromBytesList method

Future<CubeTexture> fromBytesList(
  1. List<Uint8List> bytes
)

Implementation

Future<CubeTexture> fromBytesList(List<Uint8List> bytes) async{
  _init();
		for ( int i = 0; i < bytes.length; ++ i ) {
			await fromBytes(bytes[i]);
		}
		return texture;
}