addFace method
void
addFace()
Implementation
void addFace(String a, String b, String c, String? ua, String? ub, String? uc, String? na, String? nb, String? nc) {
final vLen = vertices.length;
int ia = parseVertexIndex(a, vLen);
int ib = parseVertexIndex(b, vLen);
int ic = parseVertexIndex(c, vLen);
addVertex(ia, ib, ic);
addColor(ia, ib, ic);
// normals
if (na != null && na != '') {
final nLen = normals.length;
ia = parseNormalIndex(na, nLen);
ib = parseNormalIndex(nb!, nLen);
ic = parseNormalIndex(nc!, nLen);
addNormal(ia, ib, ic);
}
else {
addFaceNormal(ia, ib, ic);
}
// uvs
if (ua != null && ua != '') {
final uvLen = uvs.length;
ia = parseUVIndex(ua, uvLen);
ib = parseUVIndex(ub!, uvLen);
ic = parseUVIndex(uc!, uvLen);
addUV(ia, ib, ic);
object!.geometry["hasUVIndices"] = true;
}
else {
// add placeholder values (for inconsistent face definitions)
addDefaultUV();
}
}