generateTopUV static method
Implementation
static List<Vector2> generateTopUV(List<double> vertices, int indexA, int indexB, int indexC) {
final aX = vertices[indexA * 3];
final aY = vertices[indexA * 3 + 1];
final bX = vertices[indexB * 3];
final bY = vertices[indexB * 3 + 1];
final cX = vertices[indexC * 3];
final cY = vertices[indexC * 3 + 1];
return [
Vector2(aX, aY), Vector2(bX, bY), Vector2(cX, cY)
];
}