bindSkeletons method
      
dynamic
bindSkeletons(
    
    
- dynamic object,
 - dynamic skeletons
 
Implementation
bindSkeletons(object, skeletons) {
  if (skeletons.keys.length == 0) return;
  object.traverse((child) {
    if (child is SkinnedMesh && child.skeleton != null) {
      final skeleton = skeletons[child.skeleton];
      if (skeleton == null) {
        console.warning('ObjectLoader: No skeleton found with UUID: ${child.skeleton}');
      } else {
        child.bind(skeleton, child.bindMatrix);
      }
    }
  });
}