post<M2> method
MessageActionDescriptor<M, D, C>
post<M2>({
- FutureOr<
M2> getMessage(- MessageHandlerContext<
M, D, C> ctx
- MessageHandlerContext<
- M2? message,
- String? label,
Posts a new message to be processed by the state machine while a message is being handled.
If getMessage is provided, the function will be evaluated when the transition occurs, and
the returned message will be posted. Otherwise a message must be provided.
class DoIt {}
class ItWasDone {}
ItWasDone onDoIt(MessageHandlerContext<DoItLater, void, void> ctx) {
print('I did it');
return ItWasDone();
}
void onItWasDone(MessageContext ctx, ItWasDone msg) => print('It was done');
var state1 = StateKey('s1');
var builder = StateTreeBuilder(initialState: state1);
builder.state(state1, (b) {
// Handle DoIt message by posting a ItWasDone message for future processing
b.onMessage<DoIt>((b) => b.stay(action: b.act.post(onDoIt)));
// Handle ItWasDone message
b.onMessage<ItWasDone>((b) => b.stay(action: b.act.run(onItWasDone)));
});
This action can be labeled when formatting a state tree by providing a label.
Implementation
MessageActionDescriptor<M, D, C> post<M2>({
FutureOr<M2> Function(MessageHandlerContext<M, D, C> ctx)? getMessage,
M2? message,
String? label,
}) {
if (getMessage == null && message == null) {
throw ArgumentError('getMessage or message must be provided');
} else if (getMessage != null && message != null) {
throw ArgumentError('One of getMessage or message must be provided');
}
var _getMessage = getMessage ?? (_) => message!;
var info = MessageActionInfo(ActionType.schedule, M2, null, label);
return MessageActionDescriptor<M, D, C>(
info,
(ctx) => _getMessage(ctx).bind((msg) {
_log.fine(() => "State '$_forState' is posting message of type $M2");
ctx.messageContext.post(msg as Object);
}),
);
}