tree_state_machine library
Provides support for executing hierarchical state machines.
Classes
- CurrentState
- Describes the current leaf state of a TreeStateMachine.
-
DataValue<
T> -
Provides access to a data value of type
Tassociated with a data state. - FailedMessage
- A ProcessedMessage indicating an error was thrown while processing a message.
- HandledMessage
- A ProcessedMessage indicating that a state successfully handled a message.
- MessageContext
- Provides information to a state about the message that is being processed.
- MessageResult
- Base class for describing the results of processing a state machine message.
- NestedMachine
- Describes the initial state machine of a StateTreeBuilder.machineState.
- NestedMachineData
- State data for a nested state machine state.
- NestedTreeStateMachineDoneMessage
- The message that is sent to a state machine when a nested state machine has reached a final state.
- ProcessedMessage
- Base class for types describing how a message was processed by a state machine.
-
StateDataCodec<
D> - StateKey
- A StateKey is an indentifier for a state within a tree state machine.
- Transition
- Describes a transition between states.
- TransitionContext
- Describes a transition between states that is occuring in a tree state machine.
- TreeStateMachine
- A state machine that manages transitions among the states in a state tree.
- UnhandledMessage
- A ProcessedMessage indicating that none of the active states in the state machine recognized the message.
Enums
- LifecycleState
- Enumerates the lifecycle of a TreeStateMachine.
- PostMessageErrorPolicy
- Describes how the future returned by CurrentState.post behaves when an error occurs when a state processes the posted message.
Extensions
- MessageContextExtensions on MessageContext
- Utility extensions on MessageContext.
- TransitionContextExtensions on TransitionContext
- Utility extensions on TransitionContext.
Properties
- stoppedStateKey → StateKey
-
Identifies the stopped state in a state tree.
final
Functions
-
emptyDispose(
) → void - A dispose function that does nothing
-
emptyMessageHandler(
MessageContext msgCtx) → FutureOr< MessageResult> - A MessageHandler that always returns MessageContext.unhandled.
-
emptyTransitionAction(
TransitionContext ctx) → FutureOr< void> - A transition action that does nothing.
-
emptyTransitionHandler(
TransitionContext transCtx) → FutureOr< void> - A TransitionHandler that returns immediately.
Typedefs
- Dispose = void Function()
- Type of functions that are used to signal that resources can be released.
- GetInitialChild = StateKey Function(TransitionContext ctx)
- Type of functions that select a child state to initially enter, when a parent state is entered.
-
MessageHandler
= FutureOr<
MessageResult> Function(MessageContext ctx) - Type of functions that process messages sent to a state machine.
-
TransitionAction
= FutureOr<
void> Function(TransitionContext ctx) - Type of functions that can apply side-effects as transitions occcur.
-
TransitionHandler
= FutureOr<
void> Function(TransitionContext ctx) - Type of functions that are called when a state transition occurs within a state machine.