State class State Trees Transition Handlers
A state in a state tree.
The state can be a leaf or composite state, depending on which factory is used to construct the state.
- Implemented types
Constructors
-
State.new(StateKey key, {TransitionHandler? onEnter, TransitionHandler? onExit, MessageHandler? onMessage, List<
TreeStateFilter> filters = const []}) -
Constructs a leaf state identified by
key
.factory -
State.composite(StateKey key, InitialChild initialChild, {TransitionHandler? onEnter, TransitionHandler? onExit, MessageHandler? onMessage, required List<
StateConfig> childStates, List<TreeStateFilter> filters = const []}) -
Constructs a composite state identified by
key
.factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
nodeInfo(
TreeNodeInfo parent) → TreeNodeInfo -
Constructs a TreeNodeInfo representing the tree state, with the specified
parent
node.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited