call method

void call(
  1. Pointer<Void> arg0,
  2. CALayer arg1,
  3. Pointer<CGContext> arg2
)

Implementation

void call(ffi.Pointer<ffi.Void> arg0, CALayer arg1, ffi.Pointer<CGContext> arg2) => ref.pointer.ref.invoke
    .cast<
      ffi.NativeFunction<
        ffi.Void Function(
          ffi.Pointer<objc.ObjCBlockImpl> block,
          ffi.Pointer<ffi.Void> arg0,
          ffi.Pointer<objc.ObjCObject> arg1,
          ffi.Pointer<CGContext> arg2,
        )
      >
    >()
    .asFunction<
      void Function(
        ffi.Pointer<objc.ObjCBlockImpl>,
        ffi.Pointer<ffi.Void>,
        ffi.Pointer<objc.ObjCObject>,
        ffi.Pointer<CGContext>,
      )
    >()(ref.pointer, arg0, arg1.ref.pointer, arg2);