collisionBoundingPath property
UIBezierPath
get
collisionBoundingPath
The path must represent a convex polygon with counter clockwise winding and no self intersection. The point (0,0) in the path corresponds to the dynamic item's center.
Implementation
UIBezierPath get collisionBoundingPath {
objc.checkOsVersionInternal('UIView.collisionBoundingPath', iOS: (false, (9, 0, 0)));
if (!objc.respondsToSelector(this.ref.pointer, _sel_collisionBoundingPath)) {
throw objc.UnimplementedOptionalMethodException('UIView', 'collisionBoundingPath');
}
final _ret = _objc_msgSend_151sglz(this.ref.pointer, _sel_collisionBoundingPath);
return UIBezierPath.castFromPointer(_ret, retain: true, release: true);
}