collisionBoundingPath property

UIBezierPath get collisionBoundingPath

The path must represent a convex polygon with counter clockwise winding and no self intersection. The point (0,0) in the path corresponds to the dynamic item's center.

Implementation

UIBezierPath get collisionBoundingPath {
  objc.checkOsVersionInternal('UIView.collisionBoundingPath', iOS: (false, (9, 0, 0)));
  if (!objc.respondsToSelector(this.ref.pointer, _sel_collisionBoundingPath)) {
    throw objc.UnimplementedOptionalMethodException('UIView', 'collisionBoundingPath');
  }
  final _ret = _objc_msgSend_151sglz(this.ref.pointer, _sel_collisionBoundingPath);
  return UIBezierPath.castFromPointer(_ret, retain: true, release: true);
}