Universal Barcode Scanner

Barcode and QR code scanning for Flutter, on Android, iOS, Linux, macOS, web and Windows, from one entry point.

Scanning on iOS    Scanning on Android

iOS and Android above, web and Windows below.

Build Pub Version Maintainer License Maintenance Platforms

Platforms

Platform How it scans Embedded view
Android Native, Play Services Vision Yes
iOS Native, AVFoundation Yes
macOS Native, AVFoundation and Vision No
Web html5-qrcode in an iframe, bundled, no CDN call No
Windows html5-qrcode in a WebView2 No
Linux html5-qrcode in a WebKitGTK view No

Windows needs the WebView2 runtime, which ships with Windows 11 and with any recent Edge. Linux needs WebKitGTK, libwebkit2gtk-4.1-0 on Debian and Ubuntu, which most desktop installs already carry.

The same bundled page serves both, and the plugin answers its camera permission request on the host side. That last part is what usually stops a webview from scanning on Linux: WebKitGTK denies a media request the embedder does not handle.

Install

flutter pub add universal_barcode_scanner

Requires Flutter 3.27 or later.

Android

Camera permission goes in your own manifest, android/app/src/main/AndroidManifest.xml:

<uses-permission android:name="android.permission.CAMERA" />

iOS

A usage description goes in ios/Runner/Info.plist. iOS kills the app without it:

<key>NSCameraUsageDescription</key>
<string>Camera permission is required for barcode scanning.</string>

Windows

Nothing to declare, but if you build with Visual Studio 2026 or later the build fails on error STL1011 from <experimental/coroutine>. That comes from the Windows Implementation Library pinned by the webview dependency, not from this plugin, and both Windows webviews on pub.flutter-io.cn pin the same 2022 release. Until it is bumped upstream, add this to your app's windows/CMakeLists.txt, above add_subdirectory(${FLUTTER_MANAGED_DIR}):

add_compile_definitions(_SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS)

macOS

Two things, and the scanner fails silently without either. A usage description in macos/Runner/Info.plist:

<key>NSCameraUsageDescription</key>
<string>Camera permission is required for barcode scanning.</string>

And the camera entitlement in both macos/Runner/DebugProfile.entitlements and macos/Runner/Release.entitlements, since a macOS app is sandboxed:

<key>com.apple.security.device.camera</key>
<true/>

Requires macOS 10.15 or later.

Web

Browsers only hand out the camera on a secure origin, so the page must be served over HTTPS. localhost counts as secure during development.

Scan one code

Opens the scanner as a route and comes back with what it read, or null if the user backed out:

final String? code = await UniversalBarcodeScanner.scan(context);
Parameter Default Effect
lineColor Color(0xFFFF6666) Colour of the scan line, on every platform.
cancelButtonText 'Cancel' Label of the cancel button. Android, iOS and macOS only.
isShowFlashIcon false Whether the torch toggle is shown. Android and iOS only.
scanType ScanType.barcode What the scanner looks for.
cameraFace CameraFace.back Which camera to open.
scanFormat ScanFormat.all Symbologies to accept. Android, iOS and macOS only; web reads every format.
barcodeAppBar null App bar above the scanner. Without one, the camera fills the route.
scanDelay null Pause between two reads in continuous mode.
flip false Mirrors the preview, for a front camera.
child null Drawn over the scanner, for instance a manual entry field.

Keep scanning

Same route, but every code read is emitted instead of the first one closing it. The stream closes by itself when the route goes away, whichever way it goes:

final StreamSubscription<String> sub =
    UniversalBarcodeScanner.stream(context).listen((String code) {
  debugPrint(code);
});

stream takes the same parameters as scan.

Embed the camera

To put the camera inside your own layout rather than on its own route. Android and iOS only:

UniversalBarcodeScanner(
  continuous: true,
  onScanned: (String code) => debugPrint(code),
  onBarcodeViewCreated: (BarcodeViewController controller) {
    this.controller = controller;
  },
);

The controller drives the running camera:

await controller.toggleFlash();
await controller.pauseScanning();
await controller.resumeScanning();
Parameter Default Effect
onBarcodeViewCreated required Called once the platform view exists.
onScanned null Called with every code read.
continuous false Whether reading continues after the first code.
scaleWidth, scaleHeight null Size of the view, or the constraints when null.
scanType, cameraFace, scanFormat, scanDelay, flip, child see above As in scan.

App bar

Passing a BarcodeAppBar is what makes the scanner show one at all:

UniversalBarcodeScanner.scan(
  context,
  barcodeAppBar: const BarcodeAppBar(
    appBarTitle: 'Scan',
    centerTitle: false,
    enableBackButton: true,
    backButtonIcon: Icon(Icons.arrow_back_ios),
  ),
);

The native namespace changed too, so the two packages can no longer be installed side by side in the same app. That was already true in practice: they declared the same Android package and the same iOS class, and the build failed on a duplicate.

Example

example/ is one app with the three ways to scan, one screen each.

cd example && flutter run

Tests

flutter test

Dependencies

webview_all for the Windows and Linux scanners, and web for the iframe on the web. Nothing on Android, iOS or macOS beyond the SDKs.

Credits

Derived from simple_barcode_scanner by Kunchok Tashi, which embeds the Android and iOS scanner of flutter_barcode_scanner by Amol Gangadhare. Both are MIT.

License

MIT, see LICENSE.

Libraries

universal_barcode_scanner
Barcode and QR code scanner for Flutter, on Android, iOS, web and Windows.