UFUSingleSelect class

Inheritance

Constructors

UFUSingleSelect.new({required List<UFUSingleSelectModel> mainList, String? selectedItemId, ValueChanged<String>? onItemSelect, bool isFilterSheet = false, String? inputHintText, String title = 'select option', bool canShowIconButton = false, Color? iconButtonBackgroundColor, double? iconButtonBorderRadius, VoidCallback? onIconButtonTap, IconData? iconButtonIcon, double? iconButtonIconSize, Color? iconButtonIconColor, Widget? iconButtonIconWidget, String? suffixButtonText, String? prefixButtonText, VoidCallback? onTapSuffixBtn, VoidCallback? onTapPrefixBtn, UFUSingleSelectType type = UFUSingleSelectType.local, bool isLoading = false, VoidCallback? onLoadMore, bool isLoadMore = false, Widget? listLoader, bool canShowLoadMore = false, dynamic onSearch(String keyword)?, bool? canShowSearchBar, bool showIncludeInactiveButton = false, Key? key})
const

Properties

canShowIconButton bool
Icon Button Params
final
canShowLoadMore bool
In case of network list canShowMore helps to manage loader state
final
canShowSearchBar bool?
In case of network list isLoading helps to manage searchbar state
final
hashCode int
The hash code for this object.
no setterinherited
iconButtonBackgroundColor Color?
final
iconButtonBorderRadius double?
final
iconButtonIcon IconData?
final
iconButtonIconColor Color?
final
iconButtonIconSize double?
final
iconButtonIconWidget Widget?
final
inputHintText String?
final
isFilterSheet bool
final
isLoading bool
In case of network list isLoading helps to manage loading state
final
isLoadMore bool
In case of network list isLoading helps to manage load more state
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
listLoader Widget?
In case of network list listLoader is used to display a loading placeholder
final
mainList List<UFUSingleSelectModel>
final
onIconButtonTap VoidCallback?
final
onItemSelect ValueChanged<String>?
final
onLoadMore VoidCallback?
In case of network list onLoadMore send a callback to perform further action
final
onSearch → dynamic Function(String keyword)?
In case of network list onSearch returns a callback with search keyword to take an action
final
onTapPrefixBtn VoidCallback?
final
onTapSuffixBtn VoidCallback?
final
prefixButtonText String?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selectedItemId String?
final
showIncludeInactiveButton bool
For showing include inactive button
final
suffixButtonText String?
final
title String
final
type UFUSingleSelectType
type can be used to differentiate between network list and local list default selected type is UFUSingleSelectType.local
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() UFUSingleSelectState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited