LootTable class
What a chest, a mob or a fishing line gives: every entry rolled once, in order, or one of them (LootTable.oneOf).
Constructors
-
LootTable(List<
LootEntry> entries) -
A table of
entries, each rolled by its own chance.const -
LootTable.oneOf(List<
LootEntry> entries) -
A table that gives one of its
entriesor nothing: each entry's LootEntry.chance is its slice of one roll, in table order, and what the slices leave (1 less their sum) gives nothing. The slices sum to 1 at most (check).const
Properties
-
entries
→ List<
LootEntry> -
The rows.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- oneOf → bool
-
Whether a roll gives one entry at most (LootTable.oneOf) rather than
each by its own chance.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
check(
) → void - Throws ArgumentError for a oneOf table whose slices sum over 1. A table of entries rolled each by its own chance has nothing to check.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
roll(
Random rng) → List< ({int count, String id})> -
The stacks of one roll with
rng, in table order: of a oneOf table, one stack or none (and it checks first). -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited