blockNames property
Every block it draws, so a world fails to compile, naming the block, when a game's table lacks one.
Implementation
@override
Set<String> get blockNames => {
floor,
walls,
corners,
roof,
path,
wellRim,
water,
?roofRim,
?window,
?chest,
?bed,
?torch,
?workbench,
?furnace,
?light,
...?farm?.blockNames,
};