loot property
What a generated one holds when first looked into, rolled from a seed of
its cell and the world's (LootTable.seedFor), so every player finds the
same; null for empty.
Implementation
final LootTable? loot;
What a generated one holds when first looked into, rolled from a seed of
its cell and the world's (LootTable.seedFor), so every player finds the
same; null for empty.
final LootTable? loot;