mapAsync method
The mapAsync()
method of the
GPUBuffer interface maps the specified range of the GPUBuffer
. It
returns a Promise
that resolves when the GPUBuffer
's content is ready
to be accessed. While the GPUBuffer
is mapped it cannot be used in any
GPU commands.
Once the buffer is successfully mapped (which can be checked via
GPUBuffer.mapState), calls to GPUBuffer.getMappedRange will return an
ArrayBuffer
containing the GPUBuffer
's current values, to be read and
updated by JavaScript as required.
When you have finished working with the GPUBuffer
values, call
GPUBuffer.unmap to unmap it, making it accessible to the GPU again.
Implementation
external JSPromise<JSAny?> mapAsync(
GPUMapModeFlags mode, [
GPUSize64 offset,
GPUSize64 size,
]);