label property

String get label

The label read-only property of the GPUCommandBuffer interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUCommandEncoder.finish call, or you can get and set it directly on the GPUCommandBuffer object.

Implementation

external String get label;
set label (String value)

Implementation

external set label(String value);