createRenderPipeline method

GPURenderPipeline createRenderPipeline(
  1. GPURenderPipelineDescriptor descriptor
)

The createRenderPipeline() method of the GPUDevice interface creates a GPURenderPipeline that can control the vertex and fragment shader stages and be used in a GPURenderPassEncoder or GPURenderBundleEncoder.

Implementation

external GPURenderPipeline createRenderPipeline(
    GPURenderPipelineDescriptor descriptor);