destroy method
void
destroy()
The destroy()
method of the
GPUDevice interface destroys the device, preventing further operations
on it.
Note that:
- Any commands currently enqueued on the device's GPUQueue will be executed before the device is destroyed.
- Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
- Any mapped buffers created using the device will be unmapped.
Implementation
external void destroy();