pushErrorScope method

void pushErrorScope(
  1. GPUErrorFilter filter
)

The pushErrorScope() method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.

Once you are done capturing errors, you can end capture by invoking GPUDevice.popErrorScope. This pops the scope from the stack and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no errors were captured.

Implementation

external void pushErrorScope(GPUErrorFilter filter);