pushErrorScope method
The pushErrorScope()
method of the
GPUDevice interface pushes a new GPU error scope onto the device's error
scope stack, allowing you to capture errors of a particular type.
Once you are done capturing errors, you can end capture by invoking
GPUDevice.popErrorScope. This pops the scope from the stack and returns
a Promise
that resolves to an object describing the first error captured
in the scope, or null
if no errors were captured.
Implementation
external void pushErrorScope(GPUErrorFilter filter);