GPURenderBundleEncoderDescriptor constructor

GPURenderBundleEncoderDescriptor({
  1. String label,
  2. required JSArray<JSString?> colorFormats,
  3. GPUTextureFormat depthStencilFormat,
  4. GPUSize32 sampleCount,
  5. bool depthReadOnly,
  6. bool stencilReadOnly,
})

Implementation

external factory GPURenderBundleEncoderDescriptor({
  String label,
  required JSArray<JSString?> colorFormats,
  GPUTextureFormat depthStencilFormat,
  GPUSize32 sampleCount,
  bool depthReadOnly,
  bool stencilReadOnly,
});