GPURenderBundleEncoderDescriptor constructor
GPURenderBundleEncoderDescriptor({})
Implementation
external factory GPURenderBundleEncoderDescriptor({
String label,
required JSArray<JSString?> colorFormats,
GPUTextureFormat depthStencilFormat,
GPUSize32 sampleCount,
bool depthReadOnly,
bool stencilReadOnly,
});