setBindGroup method

void setBindGroup(
  1. GPUIndex32 index,
  2. GPUBindGroup? bindGroup, [
  3. JSObject dynamicOffsetsOrDynamicOffsetsData,
  4. GPUSize64 dynamicOffsetsDataStart,
  5. GPUSize32 dynamicOffsetsDataLength,
])

The setBindGroup() method of the GPURenderPassEncoder interface sets the GPUBindGroup to use for subsequent render commands, for a given index.

Implementation

external void setBindGroup(
  GPUIndex32 index,
  GPUBindGroup? bindGroup, [
  JSObject dynamicOffsetsOrDynamicOffsetsData,
  GPUSize64 dynamicOffsetsDataStart,
  GPUSize32 dynamicOffsetsDataLength,
]);