setScissorRect method
void
setScissorRect(
- GPUIntegerCoordinate x,
- GPUIntegerCoordinate y,
- GPUIntegerCoordinate width,
- GPUIntegerCoordinate height,
The setScissorRect()
method of the
GPURenderPassEncoder interface sets the scissor rectangle used during
the rasterization stage. After transformation into viewport coordinates
any fragments that fall outside the scissor rectangle will be discarded.
Implementation
external void setScissorRect(
GPUIntegerCoordinate x,
GPUIntegerCoordinate y,
GPUIntegerCoordinate width,
GPUIntegerCoordinate height,
);